3d pixel puzzle hamburger instructions4/20/2024 ![]() It’s useful for testing out your code if you are authoring an extension. testFiles (optional) - this optional field lists files to include when building the project itself, but not include when the project is added to another project as an extension.This field is mostly just for extensions. Versions should be in the from 0.0.0 (aka semantic versioning). version (optional) - this optional field is used to set the version of your project.palette (optional) - this optional field can be used to change the 15 colors that MakeCode Arcade uses for its color palette.files - a list of the files in your project. ![]() ![]() ![]() By default, all arcade projects depend on the device extension make sure not to remove it if you want your project to work with MakeCode Arcade! To add/remove an extension, see the sections below. dependencies - this field contains all of the extensions used by your project.description - description of your project.When you create a share link, this name is what people will see. Some of the more important fields in this file are: Always check for errors before saving it! Be careful when editing this file! If contains invalid JSON or is missing required fields, your project might stop working. The pxt.json file is very important and it’s required in all MakeCode projects. prettierrc, assets.json - These are all advanced configuration files. tsconfig.json - this file is required to make features like intellisense work in the editor.You can’t edit this file inside of VS code! main.blocks - if you imported your project, it might have a blocks file inside.README.md - this is a markdown file where you can add documentation for your project that other people can read when they import it.*.g.ts - these files are autogenerated when the assets for your project change.See “Managing your project’s assets” below for more information on assets. *.jres and *.g.jres - these files contain the assets for your project like images, animations, songs, and tilemaps.Some other files you might see in your project include: pxt.json - is the file that configures your project.This code will run when you run your game. main.ts - is the main code file for your project.If you compile your project, the result will show up inside this directory. built/ - contains all of the compiled code for your project.Inside your MakeCode project, you’ll see a folder structure that looks something like this: project/ĭon’t worry if you don’t see all of these files or if your project contains more than what’s listed here! We’re just going to go over the important ones first: You must be connected to the internet in order to download and install MakeCode extensions needed by your projects. If you don’t have an empty folder ready, go create one with your computer’s file manager. To start a new MakeCode project in VS Code, you first need to open an empty folder (File > Open Folder). Running actions in the MakeCode Asset ExplorerĪt the top of the asset explorer you’ll find a list of ACTIONS for managing MakeCode Arcade projects. When the Microsoft MakeCode Arcade extension is enabled, You can access the MakeCode Asset Explorer by clicking on the MakeCode icon in the Visual Studio Code action bar. When it appears in the results list, click the Install button. If you don’t see the extension in the installed list, search for it by typing “makecode” in the search box. Check by going to the View menu and chose Extensions (View > Extenstions). If you’re using the VS Code app instead of v, make sure the Microsoft MakeCode Arcade extension is installed. Code, create pixel art, design levels, and play your game in the VS Code app or at v! Install the MakeCode extension in VS Code Microsoft MakeCode Arcade extension for Visual Studio CodeĪ VS Code extension for making retro-style video games with Microsoft MakeCode Arcade. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |